AI Insights · Timothy · July 2022
Top 5 Third Person Games in the UK Q2 2022
Explore the performance of the top 5 third person games on a unified platform in the UK during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 third person games in the United Kingdom on a unified platform demonstrated varied performance across downloads, revenue, and active users. Here's a detailed look at how these games fared during the quarter, based on data from Sensor Tower.
PUBG MOBILE experienced fluctuations in weekly revenue, starting from around $370K at the beginning of April, peaking at $377K, and then gradually decreasing to approximately $168K by early May. Weekly downloads saw a slight decline over the quarter, from 16.2K at the end of March to 13.7K by the end of June. Weekly active users also showed a downward trend, starting at 289.8K and dropping to 231.3K by the end of the quarter.
MIR4 showed a gradual decline in weekly revenue, beginning with $288.5K in late March and falling to $188.1K by the end of June. Downloads remained quite low throughout the period, with a slight decrease from 185 in late March to 94 by the end of June. Active users also saw a steady decrease, starting at 1.7K and ending the quarter at around 1.3K.
Genshin Impact had notable fluctuations in weekly revenue, starting strong at $452K in late March, dropping to $63.7K by late May, and then experiencing a spike to $267K at the end of May. Downloads remained relatively stable, hovering around 10K per week, with a slight dip to 6.7K in mid-June. Active users showed a slight decline from 81.4K at the end of March to 71K by the end of June.
Guns of Glory: Lost Island maintained a relatively stable weekly revenue, peaking at $155K in late May and generally staying around $120K to $150K. Downloads started at 4.2K in late March and gradually declined to just over 2K by the end of June. Active users followed a similar trend, starting at 14.5K and dropping to 11.9K by the end of the quarter.
Star Wars™: Galaxy of Heroes saw a consistent weekly revenue stream, with a notable peak at $208.5K in early May. Downloads fluctuated, peaking at 8.2K in late April and maintaining around 6K towards the end of June. Active user numbers remained relatively stable, averaging around 140K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.